Gamification as a Learning Method in Pharmacy Education
نویسندگان
چکیده
منابع مشابه
Gamification as a Learning Method in Pharmacy Education
Gamification can be defined as the process of adding games or game elements into something in order to encourage participation (Webster). Although the notion of learning subjects such as physiology or pharmacokinetics by playing games seems inane, it has actually been proven to help develop the skills of healthcare professionals and improve their overall confidence. Traditional lectures focus o...
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virtual learning is a type of electronic learning system based on the web. it models traditional in- person learning by providing virtual access to classes, tests, homework, feedbacks and etc. students and teachers can interact through chat rooms or other virtual environments. web 2.0 services are usually used for this method. internet audio-visual tools, multimedia systems, a disco cd-roms, vi...
متن کاملGamification in medical education
T echnology is increasingly being used in medical education to supplement the delivery of learning resources. Gamification is defined as ‘the use of game design elements in non-game contexts’ (1). Despite being a relatively young field, gamification is making a big impact across a variety of industries and has piqued the interest of the academic community, with education being one of the first ...
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ژورنال
عنوان ژورنال: Journal of Pharmaceutical Care & Health Systems
سال: 2015
ISSN: 2376-0419
DOI: 10.4172/2376-0419.s2-004